simplifying events engine - Videogames Blogs

simplifying events engine



I want to get rid of some static pointers in the management of events. The idea turned cleaner as I was flying over Denmark. But the result isn't convincing yet.
- you can't jump out of inkjets anymore (event from dpad controller is ignored) - you might get pushed away from spongebops when you try to grab them
- if Bilou starts swimming up, he'll keep swimming up forever
- the little stars shining around you when you pick a health bonus keep shining forever.

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PS4 Edition Limitée Gran Turismo Sport | Le 18 octobre

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