Sands. More Sands. - Videogames Blogs

Sands. More Sands.



So I've been watching more Fury of the Furries pyramid levels, analyzing level design in Aladdin (SNES) and brainstorming with my 8y.o. J.L.N ... I start having more gameplay ideas to fit in the desert zone of my next game.The possibly most interesting part is an extended set of moves for the 'Sandworm' monster. Making it bouncy fits the gimmick of spring-snakes and makes it a dangerous-but-useful character, similar to inkjet in the School Zone.J.L.N wanted it to be able to spit poisonous stings when the player is too far for a normal attack ... that might be for a 'red'-tinted one. (oh wait. They're made of sands ... red-eyed one "). He also wanted to be able to turn it into a pile of sand that could be used to fill in the spiky grounds and make them less hazardous. I wasn't hot about using a 'PULL BLOCK' mechanics for ink-level-switch in the school zone, but as a block-with-handle within a pyramid, I find it fine. We can use it to make a block lower (and grant access), to drain sand of another area (and e.g reveal a door), or flood spikes with sands.
Aladdin level design wasn't that inspiring, though. I finally drew a first pyramid level (still kept secret) with J.L.N, but I used more info from 'Your First Koopa' analysis (on how to introduce ScorpEyes and sandworms) together with recent analysis of The Messenger grotto level on how increasingly difficult variant of a challenge are put together to make the level, which I apply here to the 'falling sands that turn i...

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Il est là : le 3ème Let?s Smash ! (Nintendo Switch)

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