power-button bug - Videogames Blogs

power-button bug



On the game design axis, I am quite satisfied with the final level of school Rush and how it integrates with the earlier levels. It took A. (from the S-Team) Some 30 attempts to beat it, but she didn't turned mad or bored, and even enjoyed being wrapped to level 1 afterwards.

On the technical side, my latest personal tests hit me with a bug I thought I fixed long time ago: getting stuck in a ceiling, There are few places where this can happen in the game, but if it happens, you will remain stuck, possibly forever unless you use the power button to trash all your progress and reboot. Would a player feel like starting the game again in such conditions" I don't think so.
 
The thing is, the basis pretty hard to track, a bit tedious to reproduce and all my attempts to fix it have failed ... so far.
What I truly need is a tool that will allow me to identify the sequence of state transitions that led to the offending state when I finally manage to reproduce it. Another debugging tool that would complement Inspector widget for cases that cannot be solved by single-stepping on setting breakpoints.

edit: let's stop rambling, let's start cracking ...

Bug is tedious to reproduce

Then let's make it easier to reproduce. Let's have e.g. a build of the game with much more lives, more hitpoints if needed, that drop you in a place where it is easy to try reproducing the bug. Let's go to that level with the DS, too, and try to get into the wall in as many ways as possible (ru...

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