Flexible! - Videogames Blogs

Flexible!



I remember how adding bounciness to the erasers bumpers felt and how I immediately wanted to have some erasers all over the games to be bouncing as much as I could. So wouldn't it be a shame if the branches of the Green Zone were all static platforms while they could be slightly bouncing you higher instead" Note that I don't meant to change them into Sonic-like bumpers. I said "slightly higher", like your jump would be 5 blocks high rather than 3.5, but still high enough to make the trip fun, and the top of the trees higher to reach without cluttering the screen with leaves.I don't know yet whether I can do that with animated tiles alone or whether I need to switch to sprites while animating, and then back to tiles à la Super Mario brick blocks.And before I'll dig deeper into such technical thoughts, I wanted to check what it'd look like. Apparently, just lifting tiles up and down by 1 pixels would produce a decent effect.(you can't notice it, but there are two frames (one full-low and one full-high) merged into that picture.That was quite some month ago.Last week, I did some more tests with AnimEDS but I couldn't come with a convincing animation for the branch (modeled as some set of green balls). Also, I counted how many such 'branches' I have in existing Green Zone levels, and there is at most 4 of them per level. So there is no real pressure to do this 'made of tiles' rather than 'made of sprites', so the upcoming Bilou's Dreamland game will be a te...

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STAR WARS Battlefront II : L'Ère de la Rébellion | Mise à jour de la communauté | PS4

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