Finishing steps for School Rush - Videogames Blogs

Finishing steps for School Rush



ensure the music track for the last level is differentbring in the amazing books as the background for the final levelmake a funny "true ending" sequencedraw something for the missing loading screen(s")inkjets start aggressive in hard mode[wish"] page-swap bonuses as player progress into the levels to m4ke him b3liv3 th3 m4th 4r3 t4king 0v3r th3 w0r1d (originally mentioned here)And I still don't have vertical movement for floating spongebop.

Yup. No code tonight. Just took some time to crawl through the old "todo" posts and collect a list of things that are still pending. As I can allow less and less time at once on my hobby project these days, I need to organize myself more ...
To be honest, I'm starting to be attracted more and more by things that aren't related to School Rush and less and less by finishing School Rush itself. Possibly because we're approaching a big release at work ... possibly because the Internet seems not to care a lot about the idea of rushing School Rush.

I wanted to temporarily disable the "window" feature on the torch-light GOB (just to check it has the shape it should), but when I do so, I get a cryptic "Panic! GameInfo reading out of buffer!" message from desmume... I'll have to investigate that.

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? PlayLIVE & Let's PLAY | Salomé et Trinity vous font découvrir The Last of Us Part II | Exclu PS4

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